I grew up in Europe, surrounded by design. Since, I have worked in Hollywood, then for nearly ten years on Microsoft Flight Simulator and Combat Flight Sim, including character and hard-surface modeling, rigging and writing, editing and producing cinematics. My passion is creating immersive experiences, through any medium necessary.
I’m always on the hunt for the next AAA studio to join, to contribute to the VFX industry for film and games.
If you have seen Flight Simulator, HALO, Forza, Infinite Scuba, Shadowrun or Spark, you have seen my work. If you have seen any Microsoft Azure //build videos or content, you have seen my work.
I look forward to working with you!
Cheers,
Rick Hudson